EnemySpecies Property,

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Re: EnemySpecies Property,

by GhostKillahZero » Fri Jun 27, 2014 12:45 pm

Isn't that too bad... :P

Re: EnemySpecies Property,

by Graf Zahl » Fri Jun 27, 2014 10:31 am

This gets no'd because there's no realistic chance is ever going to invest the time and effort to implement it.

Re: EnemySpecies Property,

by GhostKillahZero » Thu Jun 26, 2014 9:01 am

This seems really useful to me, I'm with you on this one. :yup:

Re: EnemySpecies Property,

by Fishytza » Thu Jun 26, 2014 3:00 am

Before this gets [No]'d, let me ask a question.

If friendly monsters can detect non-friendlies via soundblocks (is that what you call it?) why can't the same method be applied here? Except we discriminate based on whether a thing is one of the 'hated species' instead of whether it has the FRIENDLY flag or not.

Re: EnemySpecies Property,

by jdredalert » Wed Jun 25, 2014 8:01 pm

edit - nevermind

EnemySpecies Property,

by TheMightyHeracross » Wed Jun 25, 2014 4:33 pm

jdredalert wrote:Synthetics are mostly the good guys, unless they are made by an evil and greedy corporation, and designed specifically to disobey the laws of robotic that prevent robots to harm humans. They weren't supposed to cooperate with xenomorphs, however they will behave like normal Doom monsters in the original campaigns. In our custom maps, we'll try to make them fight each other as often is possible.
-Ghost- wrote:Is there no way to make them in-fight as soon as they're "awakened" by the player without messing with the map first?
This is my proposed solution: a property that allows a monster to automatically hate another monster of the indicated species. Here's my example, in the theme of the above scenario:
ACTOR MarinePulseRifle : MarineChaingun
{
EnemySpecies "Xenomorph", "Predator"
}
ACTOR Xenomorph : Demon
{
EnemySpecies "Human", "Predator", "Synthetic"
}
And so on. So, when the marine meets the Alien, he will attack, and vice versa. Also, it would be preferable if the monsters would start fighting when they enter the player line of sight, so that the player would still be able to fight all of the monsters and not have most of them dead from the fight. However, this is not required.

Thanks. :)

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