by edward850 » Wed Mar 12, 2014 5:36 pm
Zhs2 wrote:Forgive me also for being not knowledgeable as to whether ZDoom still actually supports bots... but then, I wonder if their number is also modifiable in the middle of a game, unlike players (currently).
Bots exist in zdoom and can indeed be spawned and removed, even in netgames. However, they are also deprecated to a lesser extent as they are beyond incompatible with current features. The only reason why they haven't been removed is because there is no reason to.
Their count is tied to the max player count, as they actually use the player_t array, so this couldn't be bumped up ingame. However the 32player branch bumps this limit, so don't expect it to be 8 forever.
GhostKillahZero wrote:Currently the max count for bots/players for deathmatch is 8, but maybe it they can make it modifiable or set to 16 instead?
16?
You're halfway there.
[quote="Zhs2"]Forgive me also for being not knowledgeable as to whether ZDoom still actually supports bots... but then, I wonder if their number is also modifiable in the middle of a game, unlike players (currently).[/quote]
Bots exist in zdoom and can indeed be spawned and removed, even in netgames. However, they are also deprecated to a lesser extent as they are beyond incompatible with current features. The only reason why they haven't been removed is because there is no reason to.
Their count is tied to the max player count, as they actually use the player_t array, so this couldn't be bumped up ingame. However the 32player branch bumps this limit, so don't expect it to be 8 forever.
[quote="GhostKillahZero"]Currently the max count for bots/players for deathmatch is 8, but maybe it they can make it modifiable or set to 16 instead?[/quote]
16? [url=https://github.com/Edward850/zdoom/commits/32player]You're halfway there[/url].