rendering voxels in mirrors

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Expand view Topic review: rendering voxels in mirrors

Re: rendering voxels in mirrors

by Minigunner » Sun Apr 21, 2013 5:23 pm

Re: rendering voxels in mirrors

by conradrdw » Sun Apr 21, 2013 3:57 pm

Thanx a lot! Now i may continue my overvoxeled project)))

Re: rendering voxels in mirrors

by randi » Tue Apr 16, 2013 2:21 pm

Fixed in r4216.

Re: rendering voxels in mirrors

by Nash » Tue Apr 16, 2013 1:01 pm

Thanks Enjay.

... that's crazy

Re: rendering voxels in mirrors

by chopkinsca » Tue Apr 16, 2013 12:36 pm

This is clearly not a bug, it's a definite feature. An awesome, definite feature! :D

Just kidding, but this is one of the greatest bugs I've seen.

Re: rendering voxels in mirrors

by Enjay » Tue Apr 16, 2013 12:29 pm

Re: rendering voxels in mirrors

by Nash » Tue Apr 16, 2013 10:45 am

I'm having trouble accessing the file. Can it be mirrored (heh) elsewhere?

Re: rendering voxels in mirrors

by Enjay » Tue Apr 16, 2013 10:34 am

Woh! That's quite a trippy effect. It doesn't happen in GZDoom (possibly because, as I understand it, voxels are converted to models on the fly in GZDoom).

rendering voxels in mirrors

by Guest » Mon Apr 15, 2013 3:49 pm

I found a large problem with rotating and positionung voxels when they are mirrored with Line Mirror. I add a demo of this based on teamhellspawn's voxel project. map01.

http://www.gamefront.com/files/23196001/voxel_test2.zip

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