by NeuralStunner » Sat Apr 07, 2012 9:43 pm
Xaser wrote:Hmm, after trying the test wad, I have to say that this is pretty neat but could still benefit from a "BobLimit"-type variable for the y axis as well.
I mentioned it to Ryan, he said he tried but it wasn't working well at all.
Xaser wrote:The fact that you have to suggest that the user change one of their settings is a pretty clear indication that something's missing.
No, just that I find the default view bob pretty nauseating, and it looks even stranger once you change how the weapon bobs. (Although I'd love to see a customized default viewbob for player classes.)
[quote="Xaser"]Hmm, after trying the test wad, I have to say that this is pretty neat but could still benefit from a "BobLimit"-type variable for the y axis as well.[/quote]I mentioned it to Ryan, he said he tried but it wasn't working well at all.
[quote="Xaser"]The fact that you have to suggest that the user change one of their settings is a pretty clear indication that something's missing.[/quote]No, just that I find the default view bob pretty nauseating, and it looks even stranger once you change how the weapon bobs. (Although I'd love to see a customized default viewbob for player classes.)