Pillarboxing widescreen resolutions

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Re: Pillarboxing widescreen resolutions

by Graf Zahl » Fri Jan 21, 2011 1:46 am

That's not a solution

Re: Pillarboxing widescreen resolutions

by twipley » Thu Jan 20, 2011 9:20 pm

I believe this can be solved by using the "Chocolate Doom" port. :)

Re: Pillarboxing widescreen resolutions

by twipley » Thu Jan 20, 2011 3:04 pm

You mean, for example using a 16:9 1080p monitor, using 1440 instead of 1920 as the horizontal resolution?

For example, in section 1 of the following readme: http://www.pbernert.com/gpupeteogl209.zip, is explained such a software solution for widescreen users.

I may have been through bad luck, but I've yet to see a way to display a 4:3 1080p in such games.

Maybe a proper 4:3 in a vertical resolution just below 1080, but then, not through every drivers, nor monitor.

Re: Pillarboxing widescreen resolutions

by Salad Viking » Thu Jan 20, 2011 2:07 pm

Don't most screens have an option to do this automatically nowadays? Every monitor I've had has.

Pillarboxing widescreen resolutions

by twipley » Thu Jan 20, 2011 11:26 am

Hello everybody,

There is already the (LB) option next to some resolutions. Why not add the (PB) one, too?

Pillarboxes (that is, black bars on both sides) would be useful for people wanting to maintain the 4:3 ratio, however without wanting everything to be stretched.

I know this can be done through driver configuration in most cases, but I was just interested to see if developers would be eager to implement such thing in the software.

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