Hello everybody,
There is already the (LB) option next to some resolutions. Why not add the (PB) one, too?
Pillarboxes (that is, black bars on both sides) would be useful for people wanting to maintain the 4:3 ratio, however without wanting everything to be stretched.
I know this can be done through driver configuration in most cases, but I was just interested to see if developers would be eager to implement such thing in the software.
Pillarboxing widescreen resolutions
Moderator: GZDoom Developers
- Salad Viking
- Posts: 752
- Joined: Tue Apr 20, 2010 8:58 pm
- Location: In high orbit
Re: Pillarboxing widescreen resolutions
Don't most screens have an option to do this automatically nowadays? Every monitor I've had has.
Re: Pillarboxing widescreen resolutions
You mean, for example using a 16:9 1080p monitor, using 1440 instead of 1920 as the horizontal resolution?
For example, in section 1 of the following readme: http://www.pbernert.com/gpupeteogl209.zip, is explained such a software solution for widescreen users.
I may have been through bad luck, but I've yet to see a way to display a 4:3 1080p in such games.
Maybe a proper 4:3 in a vertical resolution just below 1080, but then, not through every drivers, nor monitor.
For example, in section 1 of the following readme: http://www.pbernert.com/gpupeteogl209.zip, is explained such a software solution for widescreen users.
I may have been through bad luck, but I've yet to see a way to display a 4:3 1080p in such games.
Maybe a proper 4:3 in a vertical resolution just below 1080, but then, not through every drivers, nor monitor.
Re: Pillarboxing widescreen resolutions
I believe this can be solved by using the "Chocolate Doom" port. 

- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49229
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Pillarboxing widescreen resolutions
That's not a solution