A_FireBullets new flag

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Re: A_FireBullets new flag

by DBThanatos » Tue Oct 19, 2010 3:55 pm

Just wondering how viable is this, because certain project is in hold waiting to see if this is factible :P

A_FireBullets new flag

by DBThanatos » Mon Oct 18, 2010 3:35 am

Basically, the flag mentioned in this thread (GFF_DONTCHANGEPLAYERSPRITE). A_FireBullets forces the player into the melee state, and with this flag, it wouldnt. Apparently A_FireBullets and A_GunFlash are the only functions that forces player into said states, so makes sense to have it optional in both functions.

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