by Gez » Tue Feb 16, 2010 6:16 pm
Mikk- wrote:You could use ACS_LockedExecute which then opens a door through Door_Animated, right?
Yes. But it is the only door special that has to be scripted so as to lock it. Given that there are two parameters ripe for the taking, one of them can be for a key, and the other remain available for a possible future extension.
Really, Door_Animated is underused (is it used anywhere outside of translated Strife maps?) so there's no harm in enhancing it a bit.
[quote="Mikk-"]You could use ACS_LockedExecute which then opens a door through Door_Animated, right?[/quote]
Yes. But it is the only door special that has to be scripted so as to lock it. Given that there are two parameters ripe for the taking, one of them can be for a key, and the other remain available for a possible future extension.
Really, Door_Animated is underused (is it used anywhere outside of translated Strife maps?) so there's no harm in enhancing it a bit.