by CaptainBighead » Fri Oct 02, 2009 1:32 pm
I am wondering if a generic equivalent of the MageWandMissile with the MageWandMissileTrail could be implemented for fast missiles (I'm really after just the trail effect)
As of now if a fast missile has a speed set very high, even using A_SpawnItem and other actor spawning functions per every tic will not created a smooth trail. The spawned whatever-it-may-be's are spread too far apart. The only two exceptions I've found are using +ROCKETTRAIL, which is always the same, and replacing the MageWandMissile and MageWandMissileTrail actors with your own, limiting to only one projectile with the ability.
So maybe a Actor Property "FastTrail <actor>" where you can choose the actor that spawns for the trail: For FastProjectiles.
I am wondering if a generic equivalent of the MageWandMissile with the MageWandMissileTrail could be implemented for fast missiles (I'm really after just the trail effect)
As of now if a fast missile has a speed set very high, even using A_SpawnItem and other actor spawning functions per every tic will not created a smooth trail. The spawned whatever-it-may-be's are spread too far apart. The only two exceptions I've found are using +ROCKETTRAIL, which is always the same, and replacing the MageWandMissile and MageWandMissileTrail actors with your own, limiting to only one projectile with the ability.
So maybe a Actor Property "FastTrail <actor>" where you can choose the actor that spawns for the trail: For FastProjectiles.