I am wondering if a generic equivalent of the MageWandMissile with the MageWandMissileTrail could be implemented for fast missiles (I'm really after just the trail effect)
As of now if a fast missile has a speed set very high, even using A_SpawnItem and other actor spawning functions per every tic will not created a smooth trail. The spawned whatever-it-may-be's are spread too far apart. The only two exceptions I've found are using +ROCKETTRAIL, which is always the same, and replacing the MageWandMissile and MageWandMissileTrail actors with your own, limiting to only one projectile with the ability.
So maybe a Actor Property "FastTrail <actor>" where you can choose the actor that spawns for the trail: For FastProjectiles.
Generic MageWandMissile and Trail?
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- CaptainBighead
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Re: Generic MageWandMissile and Trail?
Already in. It's called 'FastProjectile' - but it comes without a trail.
- CaptainBighead
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Re: Generic MageWandMissile and Trail?
Um... okay. I know that. I created the topic where you added FastProjectiles.
I'm asking a generic way to create the trail for multiple different projectiles.
FastTrail <actor> - where the actor equals the trail actor
I'm asking a generic way to create the trail for multiple different projectiles.
FastTrail <actor> - where the actor equals the trail actor
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Re: Generic MageWandMissile and Trail?
Yes, this trail option would be very, very helpful!
I'm all for this
I'm all for this

Re: Generic MageWandMissile and Trail?
Working on it. It's very simple, really. I'm using the MissileType property rather than a new one, though. See Code Submissions forum.