+FORCEXYBILLBOARD Problem

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: +FORCEXYBILLBOARD Problem

Re: +FORCEXYBILLBOARD Problem

by Rachael » Sun Aug 09, 2009 6:13 am

And I'd also like to add, if you have a problem accessing the DRD forums, please contact me. I really would like to see people use them more, especially with something like a GZDoom-specific bug report.

Re: +FORCEXYBILLBOARD Problem

by Graf Zahl » Sun Aug 09, 2009 3:14 am

Sorry, but it's all I can say. I'll handle any GZDoom bug posted here if possible but I just can't guarantee that Randy moves them due to [not ZDoom].

Re: +FORCEXYBILLBOARD Problem

by Xaser » Sun Aug 09, 2009 12:10 am

In that case, never mind. Your previous post gave the impression that it made no difference either way, though now you're saying it does. All I can derive from that is "yesno", which (as some older members may recall) is not a particularly useful answer. :P

Re: +FORCEXYBILLBOARD Problem

by Graf Zahl » Sat Aug 08, 2009 11:56 pm

I really don't care. But this is the ZDoom forum after all so it's not the correct place. So please post the reports at the forums where they belong. That goes in particular for bugs I can't fix right away.

Re: +FORCEXYBILLBOARD Problem

by Xaser » Sat Aug 08, 2009 9:49 pm

@Graf: Would you mind if I were to quote this post of yours in the future? There seem to be an excess of retorts posted when people talk about something GZDoom related here, and it would be good to point out the official stance when it comes to bug reports, at least.

Honestly, I see the two ports as being so similar in their inner workings that I see no reason why GZDoom talk shouldn't be allowed here as well (or vice-versa, really). Saves one less forum log-in, at least.

Re: +FORCEXYBILLBOARD Problem

by Graf Zahl » Sat Aug 08, 2009 2:54 pm

Who cares? I see it here as well as over there.

Fixe,.

Re: +FORCEXYBILLBOARD Problem

by Macil » Tue Aug 04, 2009 9:11 pm

Shouldn't this be reported at the Gzdoom forums?

Re: +FORCEXYBILLBOARD Problem

by Guest » Tue Aug 04, 2009 9:08 pm

This is also true if you have the GL billboarding option set to X/Y billboardinhg. Every sprite spins around when your pitch changes. Tall torches look freaky.

+FORCEXYBILLBOARD Problem

by Amuscaria » Tue Aug 04, 2009 8:12 pm

The flag doesn't seem to be working in the newer versions, or at least a lot differently than before. In the old version, the sprite just faced you, now they seem to flip and rotate around, and become flat if you need straight up at them.

This is what it should look like, and does at some angles (player angle)

Image

This is what happens when you look a different way.

Image

Top