Eriance wrote:Was this a recent change?
It's been here as long as I remember; of course I'm not exactly an old-timer around these parts but still... GZDoom 1.0.26 and 1.1.6 do it already.
Here, put that in your [Doom.ConsoleAliases] ini section:
Code: Select all
Name=summonkeys
Command=summon redcard; wait 35; summon bluecard; wait 35; summon yellowcard; wait 35; summon redskull; wait 35; summon blueskull; wait 35; summon yellowskull; wait 35; summon blackskull; wait 35; summon whiteskull; wait 35; summon greenskull
Now grab an old version of GZDoom from
here and play Demon Eclipse with it. Summon the keys, and look how once you pick both the skull and the card of the same color, they magically turn into a green, white or black card.
The only behavior difference I see between 1.0.26 and the r322 is that in the full-screen, non-alternative HUD, the number of keys displayed in the corner is limited to 6 now, and so it displays the six most recently acquired. If I pick the DE skulls first, and then pick all the classic keys, then it's the new skulls that disappear.