Original Doom Key sprites/graphics not appearing on HUD.
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Original Doom Key sprites/graphics not appearing on HUD.
Keys from the original doom games aren't appaering on the HUD, on all the newest versions (official and SVN).
- Project Shadowcat
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Re: Original Doom Key sprites/graphics not appearing on HUD.
I can't confirm for ZDoom 2.3.1, while using no other addons. What the heck are you doing over there, Eriance? 

Re: Original Doom Key sprites/graphics not appearing on HUD.
All did was use DE. o_o Tested it out on the Latest SVN and Official version of GZdoom. The red, yellow, and blue, keys (both card and skulls) don't appear on the upper right like they used to; all the DE-custom keys appear, though. I assumed both the latest official GZdoom and Zdoom use the same code?
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Re: Original Doom Key sprites/graphics not appearing on HUD.
You didn't reset the LOCKDEFS, I hope?
If all else fails, I'd just redo them anyway. You'll have better control of the keys that way.
If all else fails, I'd just redo them anyway. You'll have better control of the keys that way.
Re: Original Doom Key sprites/graphics not appearing on HUD.
Checked the hud and althud and both are working for me. All 6 keys show up in both modes.
- Graf Zahl
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Re: Original Doom Key sprites/graphics not appearing on HUD.
Need the WAD to test. I suspect a problem with the LOCKDEFS lump, too.
Re: Original Doom Key sprites/graphics not appearing on HUD.
Was the LOCKDEF's updated recently?Graf Zahl wrote:Need the WAD to test. I suspect a problem with the LOCKDEFS lump, too.
- Graf Zahl
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Re: Original Doom Key sprites/graphics not appearing on HUD.
No. But I need to check this. Which DE version are you talking about. I have no desire to search for it so a link to the precise WAD that causes the problem would be appreciated.
Re: Original Doom Key sprites/graphics not appearing on HUD.
I presume it's the private working copy.
The link to the last available version is [wiki=Demon Eclipse]on the wiki page[/wiki]. With it, I can half-confirm it: the regular fullscreen hud only displays six keys, so some of them disappear -- but that's the last six picked up, so it might be the DE keys that disappear. And the alternative hud works normally.
The link to the last available version is [wiki=Demon Eclipse]on the wiki page[/wiki]. With it, I can half-confirm it: the regular fullscreen hud only displays six keys, so some of them disappear -- but that's the last six picked up, so it might be the DE keys that disappear. And the alternative hud works normally.
Re: Original Doom Key sprites/graphics not appearing on HUD.
It doesn't matter, all the version should cause the same problem. Since i haven't touched the LOCKDEF in any version since I remade EP1.Graf Zahl wrote:No. But I need to check this. Which DE version are you talking about. I have no desire to search for it so a link to the precise WAD that causes the problem would be appreciated.
Re: Original Doom Key sprites/graphics not appearing on HUD.
Another thing: for the original status bar, ZDoom uses custom graphics STKEYS6, 7 and 8 to represent having both a skull and a card of the same color (6-blue, 7-yellow, 8-red). In your mod those graphics are used respectively for green, white and black key cards.
Re: Original Doom Key sprites/graphics not appearing on HUD.
Was this a recent change? I thought Zdoom used the same graphics as the ones in Doom2 wad; STKEYS0-5? Still doesn't explain why the original keys are not showing up. If i replaced the graphics, then when picking up an original key, it should appear as one of the new keys; it doesn't. No HUD element is displayed what so ever for the originals.Gez wrote:Another thing: for the original status bar, ZDoom uses custom graphics STKEYS6, 7 and 8 to represent having both a skull and a card of the same color (6-blue, 7-yellow, 8-red). In your mod those graphics are used respectively for green, white and black key cards.
Re: Original Doom Key sprites/graphics not appearing on HUD.
It's been here as long as I remember; of course I'm not exactly an old-timer around these parts but still... GZDoom 1.0.26 and 1.1.6 do it already.Eriance wrote:Was this a recent change?
Here, put that in your [Doom.ConsoleAliases] ini section:
Code: Select all
Name=summonkeys
Command=summon redcard; wait 35; summon bluecard; wait 35; summon yellowcard; wait 35; summon redskull; wait 35; summon blueskull; wait 35; summon yellowskull; wait 35; summon blackskull; wait 35; summon whiteskull; wait 35; summon greenskull
The only behavior difference I see between 1.0.26 and the r322 is that in the full-screen, non-alternative HUD, the number of keys displayed in the corner is limited to 6 now, and so it displays the six most recently acquired. If I pick the DE skulls first, and then pick all the classic keys, then it's the new skulls that disappear.
Re: Original Doom Key sprites/graphics not appearing on HUD.
Can't check ATM but I have a funny feeling that those additional key graphic names may even go back to the days of BOOM when line types that could be activated by card/skull only first appeared and it therefore became important to show that you were carrying both.
Re: Original Doom Key sprites/graphics not appearing on HUD.
Those graphics you're talking, you are talking about the tiny ones on the Status bar, not the ones that appear on the op of the screen, right? If so it would be pointless to change is, as DE wont be using the old Status bar after i finish up the new HUD graphics.
But have the new limit of only 6 keys being shown on the top of the full-screen is probably the problem.
But have the new limit of only 6 keys being shown on the top of the full-screen is probably the problem.