Minimap Graphic?

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Re: Minimap Graphic?

by MDenham » Sat Jan 24, 2009 7:39 am

Enjay wrote:There is a story, true or otherwise, that id had planned to have an Easter egg in the original Doom where you could use the automap for a mini Asteroids game-in-game.
True, and remnants of the code still exist as of the original code release; nothing was actually finished of it, however.

Re: Minimap Graphic?

by Enjay » Sat Jan 24, 2009 5:24 am

There is a story, true or otherwise, that id had planned to have an Easter egg in the original Doom where you could use the automap for a mini Asteroids game-in-game.

Re: Minimap Graphic?

by HotWax » Fri Jan 23, 2009 11:58 pm

XutaWoo wrote:
Agent ME wrote:I think I once made a monster than inherited from MapMarker. I can't remember if I could make it solid and shootable, but it was completely invisible - I had to bring up the automap to see where it was, which was pretty screwy.
ZAsteroids, anyone? :P
:shock:

There's an idea... Objects that link to each other and create custom vector graphics using the minimap drawing code. Probably another feature that wouldn't see much use, but the idea still sounds awesome to me for some reason. :twisted:

Re: Minimap Graphic?

by Ghastly » Fri Jan 23, 2009 8:16 am

Agent ME wrote:but it was completely invisible
-Invisible. :P

Re: Minimap Graphic?

by XutaWoo » Thu Jan 22, 2009 11:34 pm

Agent ME wrote:I think I once made a monster than inherited from MapMarker. I can't remember if I could make it solid and shootable, but it was completely invisible - I had to bring up the automap to see where it was, which was pretty screwy.
ZAsteroids, anyone? :P

Re: Minimap Graphic?

by Macil » Thu Jan 22, 2009 3:38 pm

I think I once made a monster than inherited from MapMarker. I can't remember if I could make it solid and shootable, but it was completely invisible - I had to bring up the automap to see where it was, which was pretty screwy.

Re: Minimap Graphic?

by Amuscaria » Thu Jan 22, 2009 3:03 pm

I did not know this. :D

Re: Minimap Graphic?

by randi » Wed Jan 21, 2009 11:14 pm

You can also animate markers just like any other actor.

Anyway, I assume the automap is what was meant by "mini map", since there isn't an actual mini map, so I'm moving this to closed.

Re: Minimap Graphic?

by Xaser » Wed Jan 21, 2009 6:21 pm

Cutmanmike wrote:Can anyone name a mod that's actually used that feature yet?
Blackrock in ZPack.

I'm planning on using it but said mod has a release date of infinity. :O

Re: Minimap Graphic?

by Zippy » Wed Jan 21, 2009 5:19 pm

Ghastly_dragon wrote:Can MapMarkers be placed on the map like any other actor? You implied it has to be put in through ACS.
Yes, they can. They can also be turned on and off via [wiki]Thing_Activate[/wiki] and [wiki]Thing_Deactivate[/wiki]. They can also be set to follow actors with specific TIDs (for example, if you want to mark a boss monster on the automap) or be set to automatically be hidden until the player sees the marker's sector.

Re: Minimap Graphic?

by Apothem » Wed Jan 21, 2009 4:13 pm

I'm planning on an implementation of such, it'll be much later tho after I get the rest of my base code in for it.

Re: Minimap Graphic?

by Enjay » Wed Jan 21, 2009 11:53 am

I've used both features quite a bit for my own amusement, but nothing that has been in a released project.

Re: Minimap Graphic?

by Gez » Wed Jan 21, 2009 11:48 am

Automap background. It's used by Heretic and Hexen to make the automap look like a scroll. (Hence, AUTOmap PAGE.)

Re: Minimap Graphic?

by Cutmanmike » Wed Jan 21, 2009 10:56 am

AUTOPAGE? It's not even in the wiki. What is it? :o

Re: Minimap Graphic?

by Skippy » Wed Jan 21, 2009 10:54 am

Cutman wrote:Can anyone name a mod that's actually used that feature yet?
The City Of The Damned: Apocalypse makes good use of both MapMarkers (to keep track of discovered Moon Shelters) and the practically-unknown AUTOPAGE lump. :)

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