by Xaser » Sun Aug 17, 2008 3:33 pm
Is it within reason to add a flag either to A_FireBullets or the puff itself to allow a puff to be linked to its owner? I'm trying to make an explosive hitscan weapon that doesn't damage the player, but ATM this simply isn't possible as the puff does not recognize the player as its owner, thus damaging him/her is fair game. Can a workaround possibly exist?
Is it within reason to add a flag either to A_FireBullets or the puff itself to allow a puff to be linked to its owner? I'm trying to make an explosive hitscan weapon that doesn't damage the player, but ATM this simply isn't possible as the puff does not recognize the player as its owner, thus damaging him/her is fair game. Can a workaround possibly exist?