Puffs and owners...

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Puffs and owners...

Re: Puffs and owners...

by Tubers » Wed Aug 20, 2008 1:19 pm

Graf Zahl wrote:Wrong.
i have RTFW Graf :|

Re: Puffs and owners...

by Juan "JacKThERiPPeR » Tue Aug 19, 2008 3:41 am

Graf Zahl wrote:+PUFFGETSOWNER???
Anyway, how does it work in ACS or something?

Re: Puffs and owners...

by Graf Zahl » Mon Aug 18, 2008 4:28 am

Wrong.

Re: Puffs and owners...

by Tubers » Mon Aug 18, 2008 2:45 am

Since ZDoom 2.1.0

Re: Puffs and owners...

by Ghastly » Sun Aug 17, 2008 5:18 pm

Xaser wrote:Hoyle crap. How long has this flag existed? :shock:
If memory serves, around Skulltag 97D2 RC2 :P.

Re: Puffs and owners...

by Xaser » Sun Aug 17, 2008 3:46 pm

Hoyle crap. How long has this flag existed? :shock:

Thanks. Guess that goes to show ya... Look before you leap... er, post.

Re: Puffs and owners...

by Graf Zahl » Sun Aug 17, 2008 3:36 pm

+PUFFGETSOWNER???

Puffs and owners...

by Xaser » Sun Aug 17, 2008 3:33 pm

Is it within reason to add a flag either to A_FireBullets or the puff itself to allow a puff to be linked to its owner? I'm trying to make an explosive hitscan weapon that doesn't damage the player, but ATM this simply isn't possible as the puff does not recognize the player as its owner, thus damaging him/her is fair game. Can a workaround possibly exist?

Top