Puffs and owners...

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Xaser
 
 
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Puffs and owners...

Post by Xaser »

Is it within reason to add a flag either to A_FireBullets or the puff itself to allow a puff to be linked to its owner? I'm trying to make an explosive hitscan weapon that doesn't damage the player, but ATM this simply isn't possible as the puff does not recognize the player as its owner, thus damaging him/her is fair game. Can a workaround possibly exist?
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Graf Zahl
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Re: Puffs and owners...

Post by Graf Zahl »

+PUFFGETSOWNER???
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Xaser
 
 
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Re: Puffs and owners...

Post by Xaser »

Hoyle crap. How long has this flag existed? :shock:

Thanks. Guess that goes to show ya... Look before you leap... er, post.
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Ghastly
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Re: Puffs and owners...

Post by Ghastly »

Xaser wrote:Hoyle crap. How long has this flag existed? :shock:
If memory serves, around Skulltag 97D2 RC2 :P.
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Tubers
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Re: Puffs and owners...

Post by Tubers »

Since ZDoom 2.1.0
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Graf Zahl
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Re: Puffs and owners...

Post by Graf Zahl »

Wrong.
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Juan "JacKThERiPPeR
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Re: Puffs and owners...

Post by Juan "JacKThERiPPeR »

Graf Zahl wrote:+PUFFGETSOWNER???
Anyway, how does it work in ACS or something?
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Tubers
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Re: Puffs and owners...

Post by Tubers »

Graf Zahl wrote:Wrong.
i have RTFW Graf :|
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