yeah I meant firebird, I still call it phoenix a lot of times
actually while I'm here, I may as well report another bug, this one having to do with 47i, so it's certainly possible you've caught it, but dealing with MAPINFO if you define new episodes and start up zdoom in fullscreen mode, it crashes saying you can't use clearepisodes and then define a new episode or somesuch. However if you start it windowed it won't crash and in fact you can even fullscreen it and it plays just fine.
oh, and on top of that, there's a fun crash in map08 of massm2 (released yesterday) that doesn't even do a stack dump (tho that dialog box comes up asking if you want to debug it) and only occurs under the following conditions (it's very consistant, and almost everyone has reported it).
* You need to play through to map08 without quitting zdoom
* It seems you have to spend a certain amount of time playing, as I've done quick MDK runs just to make sure stuff was working and it didn't crash those times
It's really quite baffeling and since I don't have the .47 source (I'm still working on getting 43 to compile :P ) I can't debug it properly. It's possible that it's my own error, but as far as I can see the script doesn't do anything too wacky (and it won't crash if you warp right to map08).
Also, another (stupid) bug, I dunno if you even want to fix it, but if you try and teleport something (via a script) and it's not on the map then zdoom stack dumps, something like:
script 1 (void)
{
thing_remove(3);
teleport(4);
}
if that was activated by a thing with tid 3 then it crashes zdoom.
hmm okay I think that's it.
ack, thought of another thing, with the uncapped fps (which are great btw) instant move sectors look slightly less instant. uh, I actually forgot you were on dialup (if you still are) so massm2 will take a bit of time to download, but check out
http://www.doomworld.com/xwe/movingbus.zip with uncapped fps and then without and you'll see what I mean.
okay I'm done now in theory