by Nash » Tue Jun 03, 2008 4:19 pm
You know what, forget what I said. I guess I really pulled my hair last night trying to figure out how to make my monsters award the players points in their death states without using inventory items (I had a global array score[] which was supposed to keep track of player scores).
I resorted to A_GiveTarget in the monsters' death states...
You know what, forget what I said. I guess I really pulled my hair last night trying to figure out how to make my monsters award the players points in their death states without using inventory items (I had a global array score[] which was supposed to keep track of player scores).
I resorted to A_GiveTarget in the monsters' death states...