SBARINFO

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Nash
 
 
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Re: SBARINFO

Post by Nash »

Because in most cases, player 1 having a TID of 0 isn't very useful (0 means activator in a lot of functions).
Blzut3
 
 
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Re: SBARINFO

Post by Blzut3 »

Is there something wrong with using [wiki]PlayerNumber[/wiki]() instead of [wiki]ActivatorTID[/wiki]()? I still don't see the use.
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Nash
 
 
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Re: SBARINFO

Post by Nash »

You know what, forget what I said. I guess I really pulled my hair last night trying to figure out how to make my monsters award the players points in their death states without using inventory items (I had a global array score[] which was supposed to keep track of player scores).

I resorted to A_GiveTarget in the monsters' death states...
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