Disable accurate bullet attacks?

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Expand view Topic review: Disable accurate bullet attacks?

by HotWax » Sun Feb 18, 2007 1:19 pm

Nothing, it just sounds better this way IMHO.

by Matt » Sat Feb 17, 2007 4:35 pm

Crap, forgot the and D:

...what's wrong with the imperative?

by HotWax » Sat Feb 17, 2007 12:01 pm

by ant1991331 » Fri Feb 16, 2007 6:54 am

But I don't understand, if we set "numofbullets" to -1, how can we make it shoot out more than 1?

EDIT: Oh, right.

by Matt » Thu Feb 15, 2007 4:46 pm

by sirjuddington » Thu Feb 15, 2007 11:26 am

Ah ok, it's not mentioned in the wiki so I didn't know about it (the wiki is all I go by :P)

by MaxPower8905 » Thu Feb 15, 2007 9:50 am

Make the number of bullets you want fired in A_FireBullets a negative value.

by Bashe » Thu Feb 15, 2007 9:49 am

I think this is already possible. You just set the variables that control x and y spread to -1, I believe. I'm not 100% sure. I've seen this done in some Wildweasel mods before, so it IS possible.

Disable accurate bullet attacks?

by sirjuddington » Thu Feb 15, 2007 9:44 am

I can't find any way to do this so I guess it's a request.

How about some way to disable the way bullet attacks are always 100% accurate when a weapon isn't refiring? Like the original doom chaingun does if you press fire but don't hold it. It seems strange to me that there isn't already a way to do this, unless I'm missing something?

Edit: oh I mean in DECORATE btw, a weapon flag or something.

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