One Of My More Reasonable Ideas - From ST Forums

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Expand view Topic review: One Of My More Reasonable Ideas - From ST Forums

by Nash » Thu Sep 28, 2006 4:07 pm

Not to sound mean or anything, but you may have noticed that there have been a ton of new feature requests here, and they are beginning to pile up.

I'd not expect any new features to be implemented soon. =(

by StrikerMan780 » Thu Sep 28, 2006 3:42 pm

Alright, Lets start on a clean slate. Just like I noted before, I have removed my pissy remarks from my posts, I have Changed the thread name there, I have also added a poll. Since this is in Carn's Hands now, I was thinking maybe you guys could help with some of your own Ideas for skins, or if you are proficient with programming or you are a Zdoom dev (yes, I'm looking at you Graf, you too Randy) you could come up with some suggesting how to Implement these features with the most ease and simplicity.

Thanks All.


I have Learned My Lesson......
:plasma: :railgun:

by StrikerMan780 » Wed Sep 27, 2006 1:09 pm

Bouncy wrote:quote] :thumb:

apology is appreciated.

Just don't do it again. ;)
Gotcha. I also "cleaned" up my posts on the skulltag forum. So there won't be anymore trouble.

by BouncyTEM » Wed Sep 27, 2006 1:03 pm

StrikerMan780 wrote:
Nash wrote: Actually, it was your oh-so-faithful ST-fanboy-skinfreak that started condemning Graf Zahl, the ZDoom developers and then everyone over at ZDoom.org first. Complete with angry, all-caps sentences. Despite Graf Zahl simply saying in a nice way that it won't be implemented.
Ok I Am Sorry, I was just reallly pissed off an I am ashamed at myself for what I did. I do like zdoom and I play It an awful lot, In fact it was the first source port of doom I have ever used, back in the 1.22 days. I was just In a horrible mood and had been feeling really sick. I know that is no excuse, but at least I could explain. I am also sorry for putting things on the whole ZDOOM community. The main reason I snapped at Graf is that I though he was just close my request like some of the other neat Ideas I saw that other people have posted. Sorry Graf.

:(

EDIT: I really hope this doesn't turn into a flamewar, because that was never Intended. I will stop bashing, and I hope you guys will all do the same.
:thumb:

apology is appreciated.

Just don't do it again. ;)

by Cptschrodinger » Wed Sep 27, 2006 1:00 pm

StrikerMan780 wrote:lol, this thread must have a record amount of quotes
Jesus would have something to say about that... :lol:

by StrikerMan780 » Wed Sep 27, 2006 12:57 pm

Nash wrote:Alright, it's all good.

Anyway, I still think the SNDINFO is a good idea because, as StrikerMan has stated in one of his posts, it's possible in DeHacked anyway.
Yeah, Thanks, it shouldn't be too hard to do, just a little bit of modified code should do the trick.

(off topic) I just tried your nashgore.wad, it is pretty damn sweet. Splatter sounds are great too.

lol, this thread must have a record amount of quotes

by Nash » Wed Sep 27, 2006 11:14 am

Alright, it's all good.

Anyway, I still think the SNDINFO is a good idea because, as StrikerMan has stated in one of his posts, it's possible in DeHacked anyway.

by StrikerMan780 » Wed Sep 27, 2006 10:57 am

Nash wrote: Actually, it was your oh-so-faithful ST-fanboy-skinfreak that started condemning Graf Zahl, the ZDoom developers and then everyone over at ZDoom.org first. Complete with angry, all-caps sentences. Despite Graf Zahl simply saying in a nice way that it won't be implemented.
Ok I Am Sorry, I was just reallly pissed off an I am ashamed at myself for what I did. I do like zdoom and I play It an awful lot, In fact it was the first source port of doom I have ever used, back in the 1.22 days. I was just In a horrible mood and had been feeling really sick. I know that is no excuse, but at least I could explain. I am also sorry for putting things on the whole ZDOOM community. The main reason I snapped at Graf is that I though he was just close my request like some of the other neat Ideas I saw that other people have posted. Sorry Graf.

:(

EDIT: I really hope this doesn't turn into a flamewar, because that was never Intended. I will stop bashing, and I hope you guys will all do the same.

by StrikerMan780 » Wed Sep 27, 2006 10:47 am

Look, I am sorry for yelling at eveyone, I know I was being a total ass, I should have been posting while I was in a better mood, because I am usually not so anal-retentive.

I admit I have made a fool out of myself :oops:

by Hobbs » Wed Sep 27, 2006 10:10 am

Carnevil wrote:Lag? Are you sure about that? There's probably something wrong with the server you were playing on, or your Internet connection. That's not something that's normal.
I have oh so much IRC log that says the quoted statement is a pile of crap.

Also, anyone whos not a severe fanboy of one port or the other go on both Zdaemon and Skulltag and tell me which port has a lower average ping for you.

by Risen » Wed Sep 27, 2006 10:02 am

Can ZDoom differentiate between WADs loaded with -file and those in the skins folder?

What if it were to only apply the 'no other resources' restriction to WADs autoloaded from /skins?

by Belial » Wed Sep 27, 2006 9:50 am

Carnevil wrote:Lag? Are you sure about that? There's probably something wrong with the server you were playing on, or your Internet connection. That's not something that's normal.
HI

by Nash » Wed Sep 27, 2006 1:47 am

Now that we are somewhat back on topic, about the only thing from Striker that I agree with is SNDINFO support for skins.

The current implementation of only being able to point a sound to a specific sound lump - as opposed to a SNDINFO entry - is limiting and awkward.

I imagine that should be easy to add, but I don't know.

by Bio Hazard » Wed Sep 27, 2006 1:19 am

Carnevil wrote:Lag? Are you sure about that? There's probably something wrong with the server you were playing on, or your Internet connection. That's not something that's normal.
I'm sorry, I didn't quite word the quoted post correctly. I didn't mean it to be directly offensive.
What I meant to say was:

From what I understand, in a client/server archetecture, the entire state of the world as it exists on the server is sent to all players every tic right? ZDoom only sends the contents of the other player's input pipes. You can't tell me c/s won't be sending more data around. Especially in maps like TNT:LE where there are hundreds of monsters and thousands of projectiles running/flying around at once.

Also, when ZDoom lags, the game just slows down. In ST I all of a sudden "appear" somewhere else. I know why it's doing that so you don't have to explain it to me. I'd much rather slow down than fall off a 4-unit wide catwalk to my death.

The ZDoom way also has it's problems, such as desync and the lack of in-game joining, but that doesn't really matter to me due to the way I play ZDoom multiplayer. I can understand why others like it the ST way.

I'm not bashing SkullTag in particular, I don't like it when any c/s games exhibit those behaviors (which seems to be quite common). Also, I really, honestly don't care if you release the ST netcode and being a developer myself I understand completly why you don't want to. (though I would do it anyway for the better of the community)

by Carnevil » Wed Sep 27, 2006 1:04 am

Nash wrote:
Carnevil wrote:People here seem to be awfully rude. Frankly, I'm disappointed.
Actually, it was your oh-so-faithful ST-fanboy-skinfreak that started condemning Graf Zahl, the ZDoom developers and then everyone over at ZDoom.org first. Complete with angry, all-caps sentences. Despite Graf Zahl simply saying in a nice way that it won't be implemented.
This is the kind of rudeness I was talking about. I really don't appreciate it.

Yes, Striker's behavior was uncalled for, and we have handled that appropriately over on the ST forums. It's not like we condone that sort of behavior.

randy: I suppose that works.

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