[Fixed] Heretic Wind specials and deep water sectors

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Expand view Topic review: [Fixed] Heretic Wind specials and deep water sectors

by SargeBaldy » Tue Feb 10, 2004 2:45 pm

haha, love the new avatar randy :)

by randi » Tue Feb 10, 2004 1:34 pm

Fixed.

Heretic Wind specials and deep water sectors

by Graf Zahl » Sat Feb 07, 2004 6:38 am

I really don't know if it is worth fixing but Heretic's wind sector specials also thrust the player when under water. (on the other hand the fix is just adding one 'if (waterlevel<2)' to the code which is doing the effect.)


Another thing (not a real bug, it was just quite annoying while testing the 'Crosswinds Village' level in Shadowcaster): Thrust is also applied in NOCLIP mode which made checking out this particular level with its extreme wind a real pain.

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