by Rachael » Sat Jan 28, 2006 7:08 am
After some more testing, with 96x, 98, and vanilla strife... this is not a ZD-strife problem at all. It is, in fact, a ZDoom problem, and a very minor one at that, and totally unrelated to what is being talked about here.
This problem, if you really want to know, is the 'bot_observer' cvar. It would appear that having this switched on and off is what was causing the problem - on any map -- this would then filter down into any map you entered. (Probably a player flag that was set or cleared). If this variable remains untouched, the rebels will remain friendly. Otherwise, they'll kill you.
And, thinking about it... I would not have reported this issue if I had known it was the bot_observer cvar, since it seems like bots (and this is obviously a bot function) are largely abandoned in ZDoom.
After some more testing, with 96x, 98, and vanilla strife... this is not a ZD-strife problem at all. It is, in fact, a ZDoom problem, and a very minor one at that, and totally unrelated to what is being talked about here.
This problem, if you really want to know, is the 'bot_observer' cvar. It would appear that having this switched on and off is what was causing the problem - on any map -- this would then filter down into any map you entered. (Probably a player flag that was set or cleared). If this variable remains untouched, the rebels will remain friendly. Otherwise, they'll kill you.
And, thinking about it... I would not have reported this issue if I had known it was the bot_observer cvar, since it seems like bots (and this is obviously a bot function) are largely abandoned in ZDoom.