by Cyb » Sun Dec 07, 2003 8:16 pm
I dunno if there's an easy way to get the renderer to do that, polyobjects are within a single subsector and thus take on all properties of that subsector, even if one side is on the same plane as a boarder sidedef (or seg as it were) then the poly is still within that subsector. Your best bet is to use a standard door in those areas.
I dunno if there's an easy way to get the renderer to do that, polyobjects are within a single subsector and thus take on all properties of that subsector, even if one side is on the same plane as a boarder sidedef (or seg as it were) then the poly is still within that subsector. Your best bet is to use a standard door in those areas.