[Won't fix] Polyobject doors and sector effects
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- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Polyobject doors and sector effects
I don't know if this is a bug or not, but when you have a standard swinging door and sector effects (lighting, fog etc.) in the 2 polyobject sectors, they appear on both sides of the door, even though one side is on the border with another sector.
To describe it better, if the room behind the door has oscillating light, then the door oscillates outside the room as well as the inside. If it's foggy in the room, the door appears fogged when outside the room.
This looks rather off when the sector effects are not in sectors outside the room.
To describe it better, if the room behind the door has oscillating light, then the door oscillates outside the room as well as the inside. If it's foggy in the room, the door appears fogged when outside the room.
This looks rather off when the sector effects are not in sectors outside the room.
I dunno if there's an easy way to get the renderer to do that, polyobjects are within a single subsector and thus take on all properties of that subsector, even if one side is on the same plane as a boarder sidedef (or seg as it were) then the poly is still within that subsector. Your best bet is to use a standard door in those areas.
- Ty Halderman
- ... in rememberance ...
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- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
- Ty Halderman
- ... in rememberance ...
- Posts: 282
- Joined: Thu Jul 17, 2003 9:53 pm
- Location: New Orleans LA
- Contact: