by Enjay » Tue Dec 09, 2003 4:25 am
Definitely does not seem like a bug to me. Zdoom is handling this in a perfectly logical manner. To do otherwise by default would be silly, and break any wad that currently has STEP1 on a line. Coding a work around for a situation that is actually doing what it should seems pointless, especially as there is already a solution.
It's just one of those anomalies that have arisen from Zdoom allowing the flexibility of using a system that Doom never had, and so such clashes were unimportant. Now that the clashes have become an issue, Zdoom (or rather Randy) deals with it sensibly.
Definitely does not seem like a bug to me. Zdoom is handling this in a perfectly logical manner. To do otherwise by default would be silly, and break any wad that currently has STEP1 on a line. Coding a work around for a situation that is actually doing what it should seems pointless, especially as there is already a solution.
It's just one of those anomalies that have arisen from Zdoom allowing the flexibility of using a system that Doom never had, and so such clashes were unimportant. Now that the clashes have become an issue, Zdoom (or rather Randy) deals with it sensibly.