Echo/Delay of sounds in sectors

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Expand view Topic review: Echo/Delay of sounds in sectors

by Lexus Alyus » Fri Jul 29, 2005 3:08 am

I still think EAX is crap :D. I'm sure there must be some alternative way...

:twisted:

by Graf Zahl » Thu Jul 28, 2005 6:24 pm

Why can't people read my posts as they are intended... :?

by LK873 » Thu Jul 28, 2005 6:11 pm

So then I guess that means that music is still composed of Adlib and 3-D sound is tested on PC Speakers? :P

Seriously, Graf, you make it sound like the big buck companies put $0 towards the sound of their games. Hell, they may for all I know, but you honestly think that they're gonna be using standard equipment if they can afford and/or use better? That would be a stupid decision on their part IMO.

by Graf Zahl » Thu Jul 28, 2005 5:38 pm

Well, too bad that professional sound equipment is not really suitable for computer games... :P

by Lexus Alyus » Thu Jul 28, 2005 4:39 pm

Graf, you'r funny :D. Obsolete sound card? Yeah, right...

http://www.maudio.co.uk/products/en_gb/ ... -main.html

http://www.soundonsound.com/news&NewsID=7250

Yes, I own an obsolete sound card :D.

Isn't there a more global format you can use to achieve environmental effects? My beef with EAX is that it's only supported in consumer products... I don't own a consumer product... and probably never will :D (as far as sound cards go). I won't accept comments such as "Your sound card is crap because it hasn't got EAX!" have a look at the specs on that first link and then tell me it's crap :D.

Sorry to prove a point, but by grafs logic, this sound card is crap cus it doesn't have EAX: Pro Tools HD Card. Sorry graf, your logic fails you :D (Just so you know, that's currently the best sound card out there).

:twisted:

by randi » Thu Jul 28, 2005 10:16 am

Risen wrote:I preferred A3D, but since Aureal's death there hasn't been a choice.
Agreed. Stupid Creative buys Aureal, kills A3D, and makes EAX the standard instead.

by Risen » Thu Jul 28, 2005 10:04 am

I preferred A3D, but since Aureal's death there hasn't been a choice.

by Graf Zahl » Thu Jul 28, 2005 9:23 am

Hmm. Risen, may it be you are doing a lot of work for nothing? I somehow doubt that many users have EAX enabled in ZDoom...

Lexus, what's your problem with EAX? Just because you obviously own an obsolete sound card doesn't make it bad. ;)

by Lexus Alyus » Thu Jul 28, 2005 8:27 am

EAX is a pile of crap if you don't have a pile of crap siund card that supports that pile of crap :D. Sorry, but I have a really gfood sound card and that doesn't have EAX... EAC is just a gimmick IMO... Creative should do things properly...

:twisted:

by Risen » Thu Jul 28, 2005 5:11 am

dennisj1 wrote:Does anyone have any documentation on the SNDEAX lump from ZDoom.Wad?
How interesting; I just started playing with the EAX things yesterday before seeing this thread. Here's what I found:

- get the EAX demo from zdoom/files. Read the included text file.
- split your WAD up into zones with Line_ID with a second parameter of 1. Remember to fully enclose the areas.
- Place EAX things in your zones.
- run ZDoom. open the console and type EAXEDIT.
- flip back and forth between EAXEDIT and ZDoom until you hear what you want.
- Write down the ID1 and ID2 numbers for each zone.
- put them into arg1 and arg2 of the EAX things you placed in your map.

I don't have it working 100% yet, but I'm pretty sure this is the process and I've overlooked something like a small 2s line so my zones aren't closed.

by Grubber » Thu Jul 28, 2005 12:03 am

No. That means FMOD has built-in FX unit.

by Killo Zapit » Wed Jul 27, 2005 5:40 pm

Milian wrote:
Killo Zapit wrote:What about just using ZDoom's EAX stuff?
What is EAX? I never heard of that.
EAX is a funky hardware reverb/effect thing Creative puts on some of there new soundcards.
Hey, that looks a lot like ModPlug Tracker’s echo effects! Does that mean all ModPlug Tracker's extensions can be used with FMod now too? I wonder if you could convert EAX settings to settings for it... That way we could still use the existing EAX system... but then again almost no one has used EAX in ZDoom anyway.

by Nash » Wed Jul 27, 2005 1:56 pm

Regarding convolution reverbs, anyone tried Soundforge's acoustic mirror yet? It's a cheap attempt but it's similar to that.

And just like Milian said, I too think that sound and music in computer games aren't getting the attention they deserve... but recently some games have been making really good use of sound. It's about damn time.

Milian - Red basically means "Randy says NO", green means "Good idea" (or something) and blue means the feature is already implemented.

by Milian » Wed Jul 27, 2005 11:11 am

Lexus Alyus wrote:It intrigues me that so many developers concentrait on graphics and all these visuals but pay little attention to sound...
I agree 100%.
As a musician and sounddesigner it's really frustrating to see how the sounddesign is so extremely underrated. Music and sound is always the last thing, developpers (of games or software) add to their products.

I have another question:
In the listing of this forum, some threads are coloured. This thread is now green, others are red. What does that mean?
(Edit: Sorry, it's not green. The thread underneath is blue, so this appeared like green ;-).. .anyway...)

by dennisj1 » Wed Jul 27, 2005 11:01 am

Does anyone have any documentation on the SNDEAX lump from ZDoom.Wad?

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