I saw something strange...

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Expand view Topic review: I saw something strange...

by Graf Zahl » Mon Apr 10, 2006 2:23 pm

Fixed in 2.0.99

by Belial » Tue Jul 19, 2005 9:56 pm

I'm pretty sure I've seen a borked monster teleporter in a vanilla Doom wad that had the monsters telefragging themselves, and it wasn't map30.

by Xaser » Tue Jul 19, 2005 9:53 pm

The cubes don't actually do any damage. In fact, they're not a true projectile, really. They just fly to a spot and it teleports a monster there. The thing that causes the instant death is that the monsters telefrag you, which always results in an instant kill, regardless of godmode or anything.

On a somewhat-related note, normally, Doom completely prevents monsters from telefragging other things, but this behavior was changed just for Map30. ZDoom then turned it into a MAPINFO option, "allowmonstertelefrags", so it can be set for any map.

by Pure Hellspawn » Tue Jul 19, 2005 9:04 pm

Wills wrote:Like the Baphomet cubes?
Those do like 1 million damage. I have tested those with 250,000 H.P and boom, I die.

God mode only works to a certain amount I think.

by DoomRater » Tue Jul 19, 2005 9:36 am

HOLY CRAP now I get it! I saw imps attacking my spawnpoints in my field1b.wad level because it spawned projectiles designed to be lethal to monsters. HEH, I thought that was expected behavior.

by Xaser » Sun Jul 17, 2005 11:37 pm

The main issue here is whether an object is shootable or not. Try shooting at a Heretic volcano. Your bullets go right through it, so it's not shootable. Now try shooting at an invulnerable player. Your bullets will impact it (unless you have really bad aim, of course) just fine. It may not cause any damage, but there's still a big difference.

by Cutmanmike » Sat Jul 16, 2005 4:32 pm

Invunrable monsters and players can be killed with MDK and telefragging also.

by Anakin S. » Sat Jul 16, 2005 4:23 pm

I think that the volcano should not be targeted by monsters because it's not shootable (doesn't have +SHOOTABLE set) and is meant to be used as a decorative hazard. But invulnerable monsters should still be attacked because they're shootable and are intended for special uses. For example, the invulnerability wears off, like the player, or there's a special weapon you need, like the sigil for the alien specters. For now, you could just use +NOTARGET. So the deciding factor should be whether it's shootable or not, not whether it's invulnerable or not.

by Hirogen2 » Sat Jul 16, 2005 10:10 am

The doom player can also be attacked while he's in invuln or god mode. Just €0.02.

by TheDarkArchon » Fri Jul 15, 2005 2:40 pm

Wills: No, the boss cubes telefrag you.

by Phobus » Fri Jul 15, 2005 1:32 pm

ok, ones without specialist codes. I suppose what Wills said makes sense. I'm wrong.

by Wills » Fri Jul 15, 2005 1:21 pm

Like the Baphomet cubes?

by TheDarkArchon » Fri Jul 15, 2005 1:18 pm

They can: Projectiles with +FOILINVUL can hurt invulnerable beings.

by Wills » Fri Jul 15, 2005 1:17 pm

They can be attacked, but they can't be damaged. There's a big difference there.

by Phobus » Fri Jul 15, 2005 1:12 pm

He said things that can't be attacked. Technically invulnerable things can't be attacked, can they?

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