Talonos wrote:If you have decorate weapons, why not? Make a pickup that runs a script. This script takes all your weapons and replaces them with powered up versions, and starts a timer.
There are actually several different runes, each with a different effect:
Strength - 2x damage; easy to do with the unofficial build.
Rage - 2x attack speed; I'm pretty sure this isn't possible.
Drain - 1/2 the damage you do to enemies is added to your health; probably not possible.
Spread - 3x the normal number of projectilesl; could perhaps be done using the Tome, but you'd have to create an alternative version of each normal weapon.
Resistance - 50% damage resistance; may be possible by scripting a self-replenishing armor power-up.
Regeneration - regenerate health; could be done via ACS.
Prosperity - allows stimpacks and medkits to increase your health up to 200%; you could have a script which replaces the normal versions of these items with alternate versions once you get the power-up, though it probably wouldn't be worth it and obviously wouldn't work properly in multi-player.
Reflection: 50% of the damage done to you is also done to the enemy who caused it; I doubt this is possible.
High Jump: 2x jump height; IIRC this can be done in the unofficial build.
Haste: increases running speed; should be pretty simple to do via ACS.
BTW you wouldn't need a timer, since runes last until either you pick up a different rune, or you end the level.
[quote="Talonos"]If you have decorate weapons, why not? Make a pickup that runs a script. This script takes all your weapons and replaces them with powered up versions, and starts a timer.[/quote]
There are actually several different runes, each with a different effect:
Strength - 2x damage; easy to do with the unofficial build.
Rage - 2x attack speed; I'm pretty sure this isn't possible.
Drain - 1/2 the damage you do to enemies is added to your health; probably not possible.
Spread - 3x the normal number of projectilesl; could perhaps be done using the Tome, but you'd have to create an alternative version of each normal weapon.
Resistance - 50% damage resistance; may be possible by scripting a self-replenishing armor power-up.
Regeneration - regenerate health; could be done via ACS.
Prosperity - allows stimpacks and medkits to increase your health up to 200%; you could have a script which replaces the normal versions of these items with alternate versions once you get the power-up, though it probably wouldn't be worth it and obviously wouldn't work properly in multi-player.
Reflection: 50% of the damage done to you is also done to the enemy who caused it; I doubt this is possible.
High Jump: 2x jump height; IIRC this can be done in the unofficial build.
Haste: increases running speed; should be pretty simple to do via ACS.
BTW you wouldn't need a timer, since runes last until either you pick up a different rune, or you end the level.