An "actor hits floor" thing with the ThrustThingZ special.doom2day wrote:how about the skulltag sector special things like the spring pad thing.
Skulltag's features?
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From what I heard from someone, all the runes are scripts and Dehacked and stuff. *shrug*Graf Zahl wrote:No, it won't. The community build will not sabotage itself by adding stuf like this which might easily get dumped for the real version.
To make it short: No new features that require extensive rewrites of core game code! So far such changes have been restricted to code that was necessary to implement needed DECORATE features.
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Talonos
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If you have decorate weapons, why not? Make a pickup that runs a script. This script takes all your weapons and replaces them with powered up versions, and starts a timer. When the timer ends, take all the weapons and unpower them.
That is what the runes from skulltag do, right? Power up weapons?
edit: with the tome state, it would be even easier, wouldn't it? Just make a pickup that is a tome that autoactivates.
That is what the runes from skulltag do, right? Power up weapons?
edit: with the tome state, it would be even easier, wouldn't it? Just make a pickup that is a tome that autoactivates.
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Cutmanmike
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Wrong bub.Talonos wrote:That is what the runes from skulltag do, right? Power up weapons?
edit: with the tome state, it would be even easier, wouldn't it? Just make a pickup that is a tome that autoactivates.
http://www.skulltag.com/stmanual/
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NiGHTMARE
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There are actually several different runes, each with a different effect:Talonos wrote:If you have decorate weapons, why not? Make a pickup that runs a script. This script takes all your weapons and replaces them with powered up versions, and starts a timer.
Strength - 2x damage; easy to do with the unofficial build.
Rage - 2x attack speed; I'm pretty sure this isn't possible.
Drain - 1/2 the damage you do to enemies is added to your health; probably not possible.
Spread - 3x the normal number of projectilesl; could perhaps be done using the Tome, but you'd have to create an alternative version of each normal weapon.
Resistance - 50% damage resistance; may be possible by scripting a self-replenishing armor power-up.
Regeneration - regenerate health; could be done via ACS.
Prosperity - allows stimpacks and medkits to increase your health up to 200%; you could have a script which replaces the normal versions of these items with alternate versions once you get the power-up, though it probably wouldn't be worth it and obviously wouldn't work properly in multi-player.
Reflection: 50% of the damage done to you is also done to the enemy who caused it; I doubt this is possible.
High Jump: 2x jump height; IIRC this can be done in the unofficial build.
Haste: increases running speed; should be pretty simple to do via ACS.
BTW you wouldn't need a timer, since runes last until either you pick up a different rune, or you end the level.
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Code: Select all
/"""""/"\"""""..
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| \| *\/* *\/* | | TT |
| | *_\_ / ...""""""| || |.""...."""""""".""
| | * \/.."""""..."""\ || /.""".......""""...
| |...."""""""........""""""^^^^"......."""""""".."
|......"""""""""""""""........"""""...."""""..""-Ray W.
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