by Redneckerz » Sat Jun 28, 2025 6:36 am
HollywoodIsDead wrote: ↑Wed Jun 25, 2025 7:04 am
I see, so should I try loading without those two wads? How do I do that? It just autoloads those when I try starting reelism.
In the actual folder, these two wads can be copied and/or moved.
But if you have these wads, then you also have the Kex version. The Doom IWADS are the same as everyone elses (AFAIK).
So remove those ID24.wad/ID24RES.wad from the folder where all your wads are.
Enjay wrote: ↑Wed Jun 25, 2025 7:39 am
Like I said, I don't have the id24 version of Doom2, so I don't really know that much about it. I don't even have id24res.wad or extras.wad on my system. I assume that they come as part of the id24 version of Doom2? If so, they might be required for that version of the game to work and therefore be auto-loaded GZDoom. I'm just guessing though. Perhaps someone with that version can chip in.
They come with the ID24 version of Doom + Doom II, because they are required for the KEX version of Doom, and not so much for GZDoom.
GZDoom, like a few other ports, does have
partialID24 support, but that isn't required for Reelism + the specification itself isn't even final yet.
When it comes to Reelism, anything related to ID24 is not relevant for it.
[quote=HollywoodIsDead post_id=1261147 time=1750856698 user_id=41477]
I see, so should I try loading without those two wads? How do I do that? It just autoloads those when I try starting reelism.[/quote]
In the actual folder, these two wads can be copied and/or moved.
But if you have these wads, then you also have the Kex version. The Doom IWADS are the same as everyone elses (AFAIK).
So remove those ID24.wad/ID24RES.wad from the folder where all your wads are.
[quote=Enjay post_id=1261148 time=1750858766 user_id=16]
Like I said, I don't have the id24 version of Doom2, so I don't really know that much about it. I don't even have id24res.wad or extras.wad on my system. I assume that they come as part of the id24 version of Doom2? If so, they might be required for that version of the game to work and therefore be auto-loaded GZDoom. I'm just guessing though. Perhaps someone with that version can chip in.[/quote]
They come with the ID24 version of Doom + Doom II, because they are required for the KEX version of Doom, and not so much for GZDoom.
GZDoom, like a few other ports, does have [i]partial[/i]ID24 support, but that isn't required for Reelism + the specification itself isn't even final yet.
When it comes to Reelism, anything related to ID24 is not relevant for it.