Gzdoom crashes with reelism 2

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Expand view Topic review: Gzdoom crashes with reelism 2

Re: Gzdoom crashes with reelism 2

by Enjay » Sat Jun 28, 2025 12:15 pm

Thanks for the info. I wasn't even sure if the ID24 version was using a standard IWAD or if it had been altered in some way.

Re: Gzdoom crashes with reelism 2

by Redneckerz » Sat Jun 28, 2025 6:36 am

HollywoodIsDead wrote: Wed Jun 25, 2025 7:04 am I see, so should I try loading without those two wads? How do I do that? It just autoloads those when I try starting reelism.
In the actual folder, these two wads can be copied and/or moved.

But if you have these wads, then you also have the Kex version. The Doom IWADS are the same as everyone elses (AFAIK).

So remove those ID24.wad/ID24RES.wad from the folder where all your wads are.
Enjay wrote: Wed Jun 25, 2025 7:39 am Like I said, I don't have the id24 version of Doom2, so I don't really know that much about it. I don't even have id24res.wad or extras.wad on my system. I assume that they come as part of the id24 version of Doom2? If so, they might be required for that version of the game to work and therefore be auto-loaded GZDoom. I'm just guessing though. Perhaps someone with that version can chip in.
They come with the ID24 version of Doom + Doom II, because they are required for the KEX version of Doom, and not so much for GZDoom.

GZDoom, like a few other ports, does have partialID24 support, but that isn't required for Reelism + the specification itself isn't even final yet.

When it comes to Reelism, anything related to ID24 is not relevant for it.

Re: Gzdoom crashes with reelism 2

by Jay0 » Fri Jun 27, 2025 8:31 am

seems your GPU is returning zero for GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

does updating your drivers change anything? latest drivers for r9 200 series are 22.6.1, but from the log it seems you're on 21.5.2, so over a year old compared to the newest

Re: Gzdoom crashes with reelism 2

by drfrag » Thu Jun 26, 2025 8:10 am

It's a crash with dynamic lights so you could disable (untick) them as a workaround. Y wenas.

Re: Gzdoom crashes with reelism 2

by HollywoodIsDead » Thu Jun 26, 2025 7:50 am

Hey you might be right. Cause the doom 1 and 2 are the KEX versions. THey might have some changes that don't gell with the mod.

Re: Gzdoom crashes with reelism 2

by Rachael » Wed Jun 25, 2025 8:37 pm

HollywoodIsDead wrote: Wed Jun 25, 2025 3:47 am Well hey, I made an account but the zip was too large to just drop in the post. So here's the meganz link to the entire crash report zip

https://mega.nz/file/PIsXHKZD#rr4HvOJ6b ... D40C56Mbw4
Thank you, thanks to that file, I was able to find the source of the crash.
https://github.com/ZDoom/gzdoom/blob/6b ... r.cpp#L138
I'll have to talk to the other developers about how to handle it.

Re: Gzdoom crashes with reelism 2

by Kappes Buur » Wed Jun 25, 2025 4:06 pm

It could be that your problem is the doom2.wad which came with the gog download,
KEX DOOM2 engine vs classic DOOM2 engine.

Compare the file size Version 1.9 is 14,604,584 bytes with the one on your harddrive.

Re: Gzdoom crashes with reelism 2

by HollywoodIsDead » Wed Jun 25, 2025 12:52 pm

Bummer, no dice. Tried inputting the I_loadsupportwad 0 into the console and even tried outright deleting the two unnecessary wads (id24res.wad extras.wad) Maybe the gog version is just wonky.. It does come with the original doom2wad and zi assume that's what it loads since I got rid of the id24 one.

Re: Gzdoom crashes with reelism 2

by Enjay » Wed Jun 25, 2025 11:49 am

I don't *think* there is a menu option for it so...

Start the game (no need to load Reelism to do it).
Bring down the console.
type i_loadsupportwad 0 and hit enter
quit and restart - the changed setting will be remembered.

If you want to undo the above, carry out the same steps except type i_loadsupportwad 1 instead

Also, to make it easier, you actually just need to type i_load at the console and hit tab. GZDoom will autocomplete the rest of the word. Then you just need to add 0 or 1 as appropriate.

Or, you could open your ini file in a text editor, search for i_loadsupportwad and change the value in there.

Re: Gzdoom crashes with reelism 2

by HollywoodIsDead » Wed Jun 25, 2025 10:39 am

I'll could try but how do I do that? Like I'm not sure how to change what wads it loads or where to input the commands. I'm very new to this stuff.

Re: Gzdoom crashes with reelism 2

by drfrag » Wed Jun 25, 2025 9:36 am

I think you should try setting i_loadsupportwad to 0 before loading the mod. Y wenas.

Re: Gzdoom crashes with reelism 2

by Enjay » Wed Jun 25, 2025 8:19 am

That makes sense.

I'm stabbing in the dark here a bit, but I have seen that the Steam version of the id24 release also comes with the original version of the doom2 iwad in a folder somewhere. Perhaps the GoG release does the same?

Re: Gzdoom crashes with reelism 2

by HollywoodIsDead » Wed Jun 25, 2025 8:04 am

I got my doom 1 and 2 from GoG and the "extras" might be the bonus content that comes with like Plutonia and master levels.

Re: Gzdoom crashes with reelism 2

by Enjay » Wed Jun 25, 2025 7:39 am

Like I said, I don't have the id24 version of Doom2, so I don't really know that much about it. I don't even have id24res.wad or extras.wad on my system. I assume that they come as part of the id24 version of Doom2? If so, they might be required for that version of the game to work and therefore be auto-loaded GZDoom. I'm just guessing though. Perhaps someone with that version can chip in.

Even so, it probably shouldn't be crashing.

Re: Gzdoom crashes with reelism 2

by HollywoodIsDead » Wed Jun 25, 2025 7:04 am

I see, so should I try loading without those two wads? How do I do that? It just autoloads those when I try starting reelism.
The full process is, I drag reelismpk3 into gzdoom and use it to start that app. Then it opens gzdoom, but the reelism2 itself is not on the list. So I press to start doom 2 on it and now it loads up reelism 2. I drag the pk3 to gzdoom, because if I just open gzdoom it doesn't recognize reelism being there, even though all of these things are in the same folder.

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