Gzdoom crashes with reelism 2

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HollywoodIsDead
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Re: Gzdoom crashes with reelism 2

Post by HollywoodIsDead »

Bummer, no dice. Tried inputting the I_loadsupportwad 0 into the console and even tried outright deleting the two unnecessary wads (id24res.wad extras.wad) Maybe the gog version is just wonky.. It does come with the original doom2wad and zi assume that's what it loads since I got rid of the id24 one.
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Kappes Buur
 
 
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Re: Gzdoom crashes with reelism 2

Post by Kappes Buur »

It could be that your problem is the doom2.wad which came with the gog download,
KEX DOOM2 engine vs classic DOOM2 engine.

Compare the file size Version 1.9 is 14,604,584 bytes with the one on your harddrive.
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Rachael
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Re: Gzdoom crashes with reelism 2

Post by Rachael »

HollywoodIsDead wrote: Wed Jun 25, 2025 3:47 am Well hey, I made an account but the zip was too large to just drop in the post. So here's the meganz link to the entire crash report zip

https://mega.nz/file/PIsXHKZD#rr4HvOJ6b ... D40C56Mbw4
Thank you, thanks to that file, I was able to find the source of the crash.
https://github.com/ZDoom/gzdoom/blob/6b ... r.cpp#L138
I'll have to talk to the other developers about how to handle it.
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HollywoodIsDead
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Re: Gzdoom crashes with reelism 2

Post by HollywoodIsDead »

Hey you might be right. Cause the doom 1 and 2 are the KEX versions. THey might have some changes that don't gell with the mod.
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drfrag
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Re: Gzdoom crashes with reelism 2

Post by drfrag »

It's a crash with dynamic lights so you could disable (untick) them as a workaround. Y wenas.
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Re: Gzdoom crashes with reelism 2

Post by Jay0 »

seems your GPU is returning zero for GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

does updating your drivers change anything? latest drivers for r9 200 series are 22.6.1, but from the log it seems you're on 21.5.2, so over a year old compared to the newest
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Re: Gzdoom crashes with reelism 2

Post by Redneckerz »

HollywoodIsDead wrote: Wed Jun 25, 2025 7:04 am I see, so should I try loading without those two wads? How do I do that? It just autoloads those when I try starting reelism.
In the actual folder, these two wads can be copied and/or moved.

But if you have these wads, then you also have the Kex version. The Doom IWADS are the same as everyone elses (AFAIK).

So remove those ID24.wad/ID24RES.wad from the folder where all your wads are.
Enjay wrote: Wed Jun 25, 2025 7:39 am Like I said, I don't have the id24 version of Doom2, so I don't really know that much about it. I don't even have id24res.wad or extras.wad on my system. I assume that they come as part of the id24 version of Doom2? If so, they might be required for that version of the game to work and therefore be auto-loaded GZDoom. I'm just guessing though. Perhaps someone with that version can chip in.
They come with the ID24 version of Doom + Doom II, because they are required for the KEX version of Doom, and not so much for GZDoom.

GZDoom, like a few other ports, does have partialID24 support, but that isn't required for Reelism + the specification itself isn't even final yet.

When it comes to Reelism, anything related to ID24 is not relevant for it.
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Re: Gzdoom crashes with reelism 2

Post by Enjay »

Thanks for the info. I wasn't even sure if the ID24 version was using a standard IWAD or if it had been altered in some way.
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