by CacoKnight » Thu Sep 14, 2023 5:57 pm
wildweasel wrote:
> Do you know what version of the game your gamemaps files are from?
They are the latest ones, tried from Steam, GOG etc., all have the same hash.
Rachael wrote:
>Just to clarify, the Wolf3D.ipk3 has scripting code to read the GAMEMAPS.XXX files - GZDoom does not handle this on its own. However, GZDoom did change the ReadLump implementation since 4.8.0 which is why the md5 hashing algorithm is getting bogus results.
It actually does, or does now, read my post again, something changed between build 279 and build 354 that makes GZDoom not load those mapfiles for Wolf3D TC.
wildweasel wrote:
> Do you know what version of the game your gamemaps files are from?
They are the latest ones, tried from Steam, GOG etc., all have the same hash.
Rachael wrote:
>Just to clarify, the Wolf3D.ipk3 has scripting code to read the GAMEMAPS.XXX files - GZDoom does not handle this on its own. However, GZDoom did change the ReadLump implementation since 4.8.0 which is why the md5 hashing algorithm is getting bogus results.
It actually does, or does now, read my post again, something changed between build 279 and build 354 that makes GZDoom not load those mapfiles for Wolf3D TC.