GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
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Re: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
Oh, I agree... Just wanted to highlight that this will break some older mods. No big deal for me, because I'm going to release version 3.1 once GZDoom 4.11 comes out - but I don't know who else used that MD5 hashing tool, or otherwise expects the final null character.
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Re: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
Nice, thank you AFADoomer.