by vsonnier » Fri Jan 06, 2023 10:30 am
Hello Graf and all,
It looks like I encountered a problem likely similar to
Nash's which happened (most likely) after the Raze backend update.
That is, this particular shader is working, showing effects with automated build zdoom-x64-g4.11pre-12-g0d4d5587b.7z, but do not show the expected FX with gzdoom-x64-g4.11pre-16-gfb33a2940.7z.
This is shader destined to simulate a Glory Kill ( a la Doom Eternal) on monsters used in Brutal Doom Black Edition.
Here is a barebone version of it, acting on the 2 Zombiemen at Doom 2 MAP01 start:
[imgur]
https://imgur.com/a/gajnWDx[/imgur]
- Attachments
-
TEST_BrokenShader.zip
- Broken shader example
- (16.78 KiB) Downloaded 19 times
Hello Graf and all,
It looks like I encountered a problem likely similar to [url=https://forum.zdoom.org/viewtopic.php?t=77023]Nash's[/url] which happened (most likely) after the Raze backend update.
That is, this particular shader is working, showing effects with automated build zdoom-x64-g4.11pre-12-g0d4d5587b.7z, but do not show the expected FX with gzdoom-x64-g4.11pre-16-gfb33a2940.7z.
This is shader destined to simulate a Glory Kill ( a la Doom Eternal) on monsters used in Brutal Doom Black Edition.
Here is a barebone version of it, acting on the 2 Zombiemen at Doom 2 MAP01 start:
[imgur]https://imgur.com/a/gajnWDx[/imgur]