[fb33a294] Broken shader after Raze backend update

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vsonnier
Posts: 80
Joined: Wed Apr 10, 2019 11:22 pm
Graphics Processor: nVidia with Vulkan support

[fb33a294] Broken shader after Raze backend update

Post by vsonnier »

Hello Graf and all,

It looks like I encountered a problem likely similar to Nash's which happened (most likely) after the Raze backend update.

That is, this particular shader is working, showing effects with automated build zdoom-x64-g4.11pre-12-g0d4d5587b.7z, but do not show the expected FX with gzdoom-x64-g4.11pre-16-gfb33a2940.7z.

This is shader destined to simulate a Glory Kill ( a la Doom Eternal) on monsters used in Brutal Doom Black Edition.

Here is a barebone version of it, acting on the 2 Zombiemen at Doom 2 MAP01 start:

[imgur]https://imgur.com/a/gajnWDx[/imgur]
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Major Cooke
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Re: [fb33a294] Broken shader after Raze backend update

Post by Major Cooke »

Confirmed, shaders stopped working on D4D as well with the recent update. In particular the Crucible blade has a shader but now it doesn't work anymore.
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vsonnier
Posts: 80
Joined: Wed Apr 10, 2019 11:22 pm
Graphics Processor: nVidia with Vulkan support

Re: [fb33a294] Broken shader after Raze backend update

Post by vsonnier »

Commit 81e7d77b44 apparently fixed the problem. Thanks !

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