by Guest1 » Fri Dec 02, 2022 8:32 am
When quicksave rotation is enabled, the slots should rotate through quick00, 01, etc. After the savegame overhaul in 4.9.0, quicksaves instead get stuck on quick-1, and after advancing to the next map they get stuck on 01, etc. Changing g_game.cpp line 2253 from
file = G_BuildSaveName(FStringf("quick%02d", nextautosave));
to:
file = G_BuildSaveName(FStringf("quick%02d", lastquicksave));
fixes it.
When quicksave rotation is enabled, the slots should rotate through quick00, 01, etc. After the savegame overhaul in 4.9.0, quicksaves instead get stuck on quick-1, and after advancing to the next map they get stuck on 01, etc. Changing g_game.cpp line 2253 from
file = G_BuildSaveName(FStringf("quick%02d", nextautosave));
to:
file = G_BuildSaveName(FStringf("quick%02d", lastquicksave));
fixes it.