When quicksave rotation is enabled, the slots should rotate through quick00, 01, etc. After the savegame overhaul in 4.9.0, quicksaves instead get stuck on quick-1, and after advancing to the next map they get stuck on 01, etc. Changing g_game.cpp line 2253 from
file = G_BuildSaveName(FStringf("quick%02d", nextautosave));
to:
file = G_BuildSaveName(FStringf("quick%02d", lastquicksave));
fixes it.
4.9.0 quicksave rotation broken
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Re: 4.9.0 quicksave rotation broken
This seems like a Bugs thread and not simply a Technical Issue, so I've moved it to its proper place so more investigation can be done.
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Re: 4.9.0 quicksave rotation broken
I'm probably going to redo the feature like I did in Raze, i.e. use a different command for it instead of a CVAR switch