[4.7.1]Automap sprites can't handle inverted scale.x

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Expand view Topic review: [4.7.1]Automap sprites can't handle inverted scale.x

Re: [4.7.1]Automap sprites can't handle inverted scale.x

by Graf Zahl » Mon May 23, 2022 3:08 am

Should be fixed now.

[4.7.1]Automap sprites can't handle inverted scale.x

by Matt » Tue May 10, 2022 7:33 pm

1. Load this:

Code: Select all

version "4.7";
class impdoom:doomimp{
	override void postbeginplay(){
		super.postbeginplay();
		scale.x=-scale.x;
	}
}
2. Enable am_showthingsprites and map cheat

3. Summon impdoom

4. Go to automap


Expected: see the modified imp on the screen
Actual: do not see the modified imp on the screen, not even the little triangle

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