[4.7.1]Automap sprites can't handle inverted scale.x

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Matt
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[4.7.1]Automap sprites can't handle inverted scale.x

Post by Matt »

1. Load this:

Code: Select all

version "4.7";
class impdoom:doomimp{
	override void postbeginplay(){
		super.postbeginplay();
		scale.x=-scale.x;
	}
}
2. Enable am_showthingsprites and map cheat

3. Summon impdoom

4. Go to automap


Expected: see the modified imp on the screen
Actual: do not see the modified imp on the screen, not even the little triangle
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [4.7.1]Automap sprites can't handle inverted scale.x

Post by Graf Zahl »

Should be fixed now.

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