[4.7.1+] Game causes Very Fatal Error

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Expand view Topic review: [4.7.1+] Game causes Very Fatal Error

Re: [4.7.1+] Game causes Very Fatal Error

by Graf Zahl » Sat May 14, 2022 11:23 am

That'd be this one: viewtopic.php?f=2&t=75349
Looks like I made the same mistake in both OpenGL and Vuikan... :(

Re: [4.7.1+] Game causes Very Fatal Error

by Marisa the Magician » Sat May 14, 2022 10:58 am

I wouldn't be so sure about that. I'm getting a crash on VkShaderManager::CompileNextShader() on my end here.

Edit: src/common/rendering/vulkan/shaders/vk_shader.cpp line 96

Re: [4.7.1+] Game causes Very Fatal Error

by Graf Zahl » Sat May 14, 2022 10:21 am

I already fixed it earlier today.

Re: [4.7.1+] Game causes Very Fatal Error

by Marisa the Magician » Sat May 14, 2022 9:48 am

Happens since this commit specifically. I'm sure it'll be fixed soon enough.

[4.7.1+] Game causes Very Fatal Error

by Guest » Fri May 13, 2022 6:43 pm

Gzdoom 4.7.1+ will always crash if the attached file is loaded.

If it matters, my specs are Windows 10 64-bit and AMD Athlon 3000G with Radeon Vega 3 Graphics 3.50 GHz (v.21.30.23.01-211018a-373652C) 8.00 GB RAM (5.93 GB usable)

Steps to reproduce:
1. Launch Gzdoom with the attached ipk7 loaded
2. Crash

files:
https://drive.google.com/file/d/1p4GtQE ... sp=sharing
(The crash report's generated with gzdoom-x64-g4.8pre-399-g2be13e1b9)

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