Gzdoom 4.7.1+ will always crash if the attached file is loaded.
If it matters, my specs are Windows 10 64-bit and AMD Athlon 3000G with Radeon Vega 3 Graphics 3.50 GHz (v.21.30.23.01-211018a-373652C) 8.00 GB RAM (5.93 GB usable)
Steps to reproduce:
1. Launch Gzdoom with the attached ipk7 loaded
2. Crash
files:
https://drive.google.com/file/d/1p4GtQE ... sp=sharing
(The crash report's generated with gzdoom-x64-g4.8pre-399-g2be13e1b9)
[4.7.1+] Game causes Very Fatal Error
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- Marisa the Magician
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Re: [4.7.1+] Game causes Very Fatal Error
Happens since this commit specifically. I'm sure it'll be fixed soon enough.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [4.7.1+] Game causes Very Fatal Error
I already fixed it earlier today.
- Marisa the Magician
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Re: [4.7.1+] Game causes Very Fatal Error
I wouldn't be so sure about that. I'm getting a crash on VkShaderManager::CompileNextShader() on my end here.
Edit: src/common/rendering/vulkan/shaders/vk_shader.cpp line 96
Edit: src/common/rendering/vulkan/shaders/vk_shader.cpp line 96
- Graf Zahl
- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [4.7.1+] Game causes Very Fatal Error
That'd be this one: viewtopic.php?f=2&t=75349
Looks like I made the same mistake in both OpenGL and Vuikan...
Looks like I made the same mistake in both OpenGL and Vuikan...
