There are at least two good reasons why this is not a feature suggestion for the engine.
The first is that such effects are to be implemented on a mod's side. There's no reason to add gratuitous shaders to the vanilla games.
The second is that the legality of leaked code is questionable, and it'd be problematic for GZDoom to burden itself with such things in its core distribution.
Rachael wrote:Getting certain Unreal 1 texture effects in the Doom engine would require some features the engine does not currently have, i.e. persistently changing and procedural textures.
Oh yes, the first use of this would be replicating the PSX Doom/Doom 64 firesky. Much more on-point than replicating some Duke Nukem Fornever effect.
There are at least two good reasons why this is not a feature suggestion for the engine.
The first is that such effects are to be implemented on a mod's side. There's no reason to add gratuitous shaders to the vanilla games.
The second is that the legality of leaked code is questionable, and it'd be problematic for GZDoom to burden itself with such things in its core distribution.
[quote="Rachael"]Getting certain Unreal 1 texture effects in the Doom engine would require some features the engine does not currently have, i.e. persistently changing and procedural textures.[/quote]
Oh yes, the first use of this would be replicating the PSX Doom/Doom 64 firesky. Much more on-point than replicating some Duke Nukem Fornever effect.