by randi » Sun May 01, 2005 6:33 pm
If you have a MOD that plays incorrectly with FMOD, the best thing to do is to e-mail
support@fmod.org with the module and what is wrong with it. They can't fix what they don't know about.
And my problems with BASS: It's DirectSound only, so it sucks for NT 4 (though most people have probably upgraded from that by now). It's also Windows-only, so there is zero cross-platform portability. FMOD may be closed binary, but at least it isn't Windows-only.
MO3 is also a proprietary format that can only be used with BASS. FMOD has a tool that can compress the samples in an XM using Ogg Vorbis, and unlike MO3, it's a standard XM file with compressed samples. I was able to add support for it to MikMod 3.something (the version on SourceForge, not the version on the MikMod homepage) with little trouble.
If you have a MOD that plays incorrectly with FMOD, the best thing to do is to e-mail support@fmod.org with the module and what is wrong with it. They can't fix what they don't know about.
And my problems with BASS: It's DirectSound only, so it sucks for NT 4 (though most people have probably upgraded from that by now). It's also Windows-only, so there is zero cross-platform portability. FMOD may be closed binary, but at least it isn't Windows-only.
MO3 is also a proprietary format that can only be used with BASS. FMOD has a tool that can compress the samples in an XM using Ogg Vorbis, and unlike MO3, it's a standard XM file with compressed samples. I was able to add support for it to MikMod 3.something (the version on SourceForge, not the version on the MikMod homepage) with little trouble.