by sinisterseed » Sat Jun 05, 2021 3:41 am
Graf Zahl wrote:I see no other way than to explicitly define the baseline for all known skies - or to provide cubic skybox replacements for all of them. For World Tour I think it makes sense to actually use the provided skyboxes, for example, they generally work a lot better than the parallaxing textures anyway.
I'd personally love keeping the dome for the games, it looks amazing in Blood especially.
But if turns into an unmantainable mess, well, I can live with cubic replacements too. Truth be said anything is better than the dumpster fire skies of Polymost, so such a sacrifice would be no sacrifice at all.
[quote="Graf Zahl"]I see no other way than to explicitly define the baseline for all known skies - or to provide cubic skybox replacements for all of them. For World Tour I think it makes sense to actually use the provided skyboxes, for example, they generally work a lot better than the parallaxing textures anyway.[/quote]
I'd personally love keeping the dome for the games, it looks amazing in Blood especially.
But if turns into an unmantainable mess, well, I can live with cubic replacements too. Truth be said anything is better than the dumpster fire skies of Polymost, so such a sacrifice would be no sacrifice at all.