by Lord Misfit » Mon May 17, 2021 4:04 pm
Kinsie wrote:I feel like the text intermissions should probably be scriptified at some point, to allow modders to change fonts, fancify backgrounds, and otherwise adjust the presentation of their reams of plot without having to do it in a ACS-fuelled cutscene map.
This, along with things, like checking for player classes, certain global vars, etc., so you can make character/class or condition dependant intermissions. That's something I've low-key wished I could do, but I admit I'm not big on trying to ACS-ify that, considering I'm trying to cut back on ACS coding unless absolutely necessary in my mod.
[quote="Kinsie"]I feel like the text intermissions should probably be scriptified at some point, to allow modders to change fonts, fancify backgrounds, and otherwise adjust the presentation of their reams of plot without having to do it in a ACS-fuelled cutscene map.[/quote]
This, along with things, like checking for player classes, certain global vars, etc., so you can make character/class or condition dependant intermissions. That's something I've low-key wished I could do, but I admit I'm not big on trying to ACS-ify that, considering I'm trying to cut back on ACS coding unless absolutely necessary in my mod.