I added a custom font to GZdoom and the exittext screens are bugged now. I'm asking for a way to fix this. Maybe there could be a way to scale the font or use a different font?
MAPINFO ExitText Properties
Moderator: GZDoom Developers
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Re: MAPINFO ExitText Properties
I feel like the text intermissions should probably be scriptified at some point, to allow modders to change fonts, fancify backgrounds, and otherwise adjust the presentation of their reams of plot without having to do it in a ACS-fuelled cutscene map.
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Re: MAPINFO ExitText Properties
This, along with things, like checking for player classes, certain global vars, etc., so you can make character/class or condition dependant intermissions. That's something I've low-key wished I could do, but I admit I'm not big on trying to ACS-ify that, considering I'm trying to cut back on ACS coding unless absolutely necessary in my mod.Kinsie wrote:I feel like the text intermissions should probably be scriptified at some point, to allow modders to change fonts, fancify backgrounds, and otherwise adjust the presentation of their reams of plot without having to do it in a ACS-fuelled cutscene map.
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Re: MAPINFO ExitText Properties
ACS is good for level manipulation and is easier to work with more than DECORATE/ZScript for sure. Outside of that, I do agree, ACS is something I've always disliked.
Back on topic though, I do agree, I hope it can be scriptified at some point.
Back on topic though, I do agree, I hope it can be scriptified at some point.