MAPINFO ExitText Properties

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
SPZ1
Posts: 367
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

MAPINFO ExitText Properties

Post by SPZ1 »

I added a custom font to GZdoom and the exittext screens are bugged now. I'm asking for a way to fix this. Maybe there could be a way to scale the font or use a different font?

User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: MAPINFO ExitText Properties

Post by Kinsie »

I feel like the text intermissions should probably be scriptified at some point, to allow modders to change fonts, fancify backgrounds, and otherwise adjust the presentation of their reams of plot without having to do it in a ACS-fuelled cutscene map.
User avatar
Lord Misfit
Posts: 227
Joined: Wed Dec 27, 2006 8:13 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: Canton, OH

Re: MAPINFO ExitText Properties

Post by Lord Misfit »

Kinsie wrote:I feel like the text intermissions should probably be scriptified at some point, to allow modders to change fonts, fancify backgrounds, and otherwise adjust the presentation of their reams of plot without having to do it in a ACS-fuelled cutscene map.
This, along with things, like checking for player classes, certain global vars, etc., so you can make character/class or condition dependant intermissions. That's something I've low-key wished I could do, but I admit I'm not big on trying to ACS-ify that, considering I'm trying to cut back on ACS coding unless absolutely necessary in my mod.
User avatar
Major Cooke
Posts: 8197
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: MAPINFO ExitText Properties

Post by Major Cooke »

ACS is good for level manipulation and is easier to work with more than DECORATE/ZScript for sure. Outside of that, I do agree, ACS is something I've always disliked.

Back on topic though, I do agree, I hope it can be scriptified at some point.

Return to “Feature Suggestions [GZDoom]”