Weird problems with UDB, Gzdoom... or both of them

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Weird problems with UDB, Gzdoom... or both of them

Re: Weird problems with UDB, Gzdoom... or both of them

by _mental_ » Mon Apr 20, 2020 6:23 am

wereabbit wrote:and what about my second problem?
It was told many times. If you have unrelated issues, report them in different topics.
Moreover, nobody can tell you anything meaningful without the level that freezes GZDoom.

Re: Weird problems with UDB, Gzdoom... or both of them

by Graf Zahl » Mon Apr 20, 2020 6:02 am

wereabbit wrote: How can i do that ?
Here you will find the answer: https://zdoom.org/wiki/MAPINFO/Editor_number_definition

Re: Weird problems with UDB, Gzdoom... or both of them

by wereabbit » Mon Apr 20, 2020 6:00 am

Jarewill wrote:The reason why the firemace isn't spawning all the time is because it's made to be that way:
Contrarily to most other weapons, it cannot be placed directly on a map; instead one or several MaceSpawner things are placed, and there is a ~75% chance that a firemace will appear on a randomly-selected MaceSpawner.
Taken from the ZDoom wiki.
Ah, ok ! thanks for the answer ^^
Graf Zahl wrote:
Jarewill wrote: You would have to create a new item in DECORATE which would give the mace on pickup and always spawn.
You do not need DECORATE for that, just giving the real item an editor number in MAPINFO will do the trick.
How can i do that ?
Here's the MAPINFO of my map :

Code: Select all

map E2M1 "RANDOM"
{
levelnum = 1
titlepatch  = "CWILV00"
next = "MAP02"
sky1 = SKY1 0
cluster = 5
par = 30
music  = D_RUNNIN
fade = "198 128 0"
outsidefog = "198 128 0"
fogdensity = 255
skyfog = 255

}
and what about my second problem?

Re: Weird problems with UDB, Gzdoom... or both of them

by Graf Zahl » Mon Apr 20, 2020 5:35 am

Jarewill wrote: You would have to create a new item in DECORATE which would give the mace on pickup and always spawn.

You do not need DECORATE for that, just giving the real item an editor number in MAPINFO will do the trick.

Re: Weird problems with UDB, Gzdoom... or both of them

by Enjay » Mon Apr 20, 2020 3:44 am

Yes, the firemace has always been like that. It's a weird one. Messed me up when I made a TC for Heretic many years ago.

Re: Weird problems with UDB, Gzdoom... or both of them

by Jarewill » Mon Apr 20, 2020 3:39 am

The reason why the firemace isn't spawning all the time is because it's made to be that way:
Contrarily to most other weapons, it cannot be placed directly on a map; instead one or several MaceSpawner things are placed, and there is a ~75% chance that a firemace will appear on a randomly-selected MaceSpawner.
Taken from the ZDoom wiki.

You would have to create a new item in DECORATE which would give the mace on pickup and always spawn.

Weird problems with UDB, Gzdoom... or both of them

by wereabbit » Mon Apr 20, 2020 3:37 am

Hello,
I'm working on a big mag for Heretic, and i have some problems.
First, a screnn of my map :

... and now, the explication of the bugs.
Sometime, when i lauch my map, a weapon (the firemace) appears

... or not


There is another bug, and i don't know if i come from UDB or Gzdoom
Sometime, if i split a little sector and lauch the game, Gzdoom freeze.
If i "ctrl-z" and relauch the map, Gzdoom start normally.

Any explications to solve this problem.

Top