Weird problems with UDB, Gzdoom... or both of them

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
wereabbit
Posts: 53
Joined: Thu Mar 13, 2008 5:18 am

Weird problems with UDB, Gzdoom... or both of them

Post by wereabbit »

Hello,
I'm working on a big mag for Heretic, and i have some problems.
First, a screnn of my map :

... and now, the explication of the bugs.
Sometime, when i lauch my map, a weapon (the firemace) appears

... or not


There is another bug, and i don't know if i come from UDB or Gzdoom
Sometime, if i split a little sector and lauch the game, Gzdoom freeze.
If i "ctrl-z" and relauch the map, Gzdoom start normally.

Any explications to solve this problem.
Jarewill
 
 
Posts: 1853
Joined: Sun Jul 21, 2019 8:54 am

Re: Weird problems with UDB, Gzdoom... or both of them

Post by Jarewill »

The reason why the firemace isn't spawning all the time is because it's made to be that way:
Contrarily to most other weapons, it cannot be placed directly on a map; instead one or several MaceSpawner things are placed, and there is a ~75% chance that a firemace will appear on a randomly-selected MaceSpawner.
Taken from the ZDoom wiki.

You would have to create a new item in DECORATE which would give the mace on pickup and always spawn.
User avatar
Enjay
 
 
Posts: 27035
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Weird problems with UDB, Gzdoom... or both of them

Post by Enjay »

Yes, the firemace has always been like that. It's a weird one. Messed me up when I made a TC for Heretic many years ago.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Weird problems with UDB, Gzdoom... or both of them

Post by Graf Zahl »

Jarewill wrote: You would have to create a new item in DECORATE which would give the mace on pickup and always spawn.

You do not need DECORATE for that, just giving the real item an editor number in MAPINFO will do the trick.
wereabbit
Posts: 53
Joined: Thu Mar 13, 2008 5:18 am

Re: Weird problems with UDB, Gzdoom... or both of them

Post by wereabbit »

Jarewill wrote:The reason why the firemace isn't spawning all the time is because it's made to be that way:
Contrarily to most other weapons, it cannot be placed directly on a map; instead one or several MaceSpawner things are placed, and there is a ~75% chance that a firemace will appear on a randomly-selected MaceSpawner.
Taken from the ZDoom wiki.
Ah, ok ! thanks for the answer ^^
Graf Zahl wrote:
Jarewill wrote: You would have to create a new item in DECORATE which would give the mace on pickup and always spawn.
You do not need DECORATE for that, just giving the real item an editor number in MAPINFO will do the trick.
How can i do that ?
Here's the MAPINFO of my map :

Code: Select all

map E2M1 "RANDOM"
{
levelnum = 1
titlepatch  = "CWILV00"
next = "MAP02"
sky1 = SKY1 0
cluster = 5
par = 30
music  = D_RUNNIN
fade = "198 128 0"
outsidefog = "198 128 0"
fogdensity = 255
skyfog = 255

}
and what about my second problem?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Weird problems with UDB, Gzdoom... or both of them

Post by Graf Zahl »

wereabbit wrote: How can i do that ?
Here you will find the answer: https://zdoom.org/wiki/MAPINFO/Editor_number_definition
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: Weird problems with UDB, Gzdoom... or both of them

Post by _mental_ »

wereabbit wrote:and what about my second problem?
It was told many times. If you have unrelated issues, report them in different topics.
Moreover, nobody can tell you anything meaningful without the level that freezes GZDoom.
Post Reply

Return to “Closed Bugs [GZDoom]”