A_CustomRailgun used from projectile uses projectile's decal

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is ON
[img] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: A_CustomRailgun used from projectile uses projectile's decal

A_CustomRailgun used from projectile uses projectile's decal

by Jekyll Grim Payne » Wed Apr 03, 2019 1:54 pm

A rather annoying and counter-intuitive fact: if you make a projectile that fires railguns with A_CustomRailgun for some sort of a decorative effect, those rails will use the projectile's decal even if the rail's puff has +NODECAL and/or decal "none". I don't know if this is strictly speaking a bug but it doesn't make a lot of sense to me. Attaching an example with PlasmaBall replacement.
Attachments
customrailgundecal.pk3
(418 Bytes) Downloaded 54 times

Top